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CHALLENGES FOR ASSISTIVE TECHNOLOGY

By Gorka Eizmendi & Jose Miquel Azkoitia


In the XXIst century Assistive Technology (AT) should be defined as a scientific and technological approach to developing products and services oriented to support elderly people and people with disabilities in their daily activities, thereby maximizing their personal autonomy, independence, health and quality of life.

Assistive technology is, therefore, an instrument for the improvement of the well being, full social participation, and quality of life of people with disabilities, their families and professionals involved in their care. The portfolio of services and products within AT field includes a great diversity of solutions, from prosthetics to accessibility in the work place.

Which is the role of the Assistive Technology in the XXIst century?

One of the main challenges advanced societies are facing during the incoming years is the increase in the aging population, that has a number of implications related to disability and care issues. There is no doubt that aging represents one of the hot topics in European policies; actually Europe is the most aged population in the world along with Japan. The natural association between aging and disability is evident, and the number of people with disabilities is thus increasing as consequence of the increased aging population.

Overall, the advanced societies will have to deal with a situation with high rates of a population over 60 years (25% in 2010), and, in consequence, a big number of people with disabilities. According to statistics, it is estimated that the percentage of people with some kind of disability in Europe is 11%, and these numbers will presumably increase to 18% in 2020, mainly because of the aging population. At the same time, while the population is aging, the number of potential carers (formal or informal) will decrease drastically.

Acknowledging this scenario means new tools are required for assuring the sustainability of health-care system, and access to AT will be one of those fundamental tools. Actually, AT plays a fundamental role in equalizing opportunities and in improving the quality of life of people with disabilities, since it provides solutions oriented to the rehabilitation or compensation of functional abilities and helping in the elimination of barriers in all kinds of environments. The satisfactory use of these kinds of solutions enable a better integration of people with disabilities into current society.

Still an emerging field

During the last years, AT field has been involved in a great development, mainly because of the technological revolution. Nowadays, there are better solutions than 20, 10 or 5 years ago, and we foresee solutions that were unimaginable some years ago, such as the neuroprosthetics for urinary control in people with spinal cord injury or the cochlear implant for people with hearing impairments. This development is evident in "high tech" products (e-health, computer based systems…) and also in traditional products as the wheelchair.

However, despite the technological development and the opportunity it opens, the situation of AT field is not as desired and there is still a long way to go.

As demonstrated by the study carried out by the EU Commission "Access to Assistive Technology in the European Union", it is still an unstructured market with lack of transparency, that exists in poor communication channels. As consequence, the end user of AT products is dealing with lack of information when deciding about the most suitable product to purchase. Additionally, AT assessment processes still do not integrate the required interdisciplinary vision and are carried out by single persons who, in most of the cases, do not have the suitable education. This scenario leads to situations where the provided solution is not the most suitable one from the integral point of view, generating unsatisfactory and even delicate situations.

However, despite the technological development, AT’s have not developed much during the last 30 years. These products are still mainly oriented to mobility, and the actual status does not consider the epidemiologic trend, missing high prevalence disabilities such as those related to neurodegenerative disorders (i.e. Alzheimer, Parkinson’s..) Moreover, AT is not considered at all during prevention and rehabilitation stages, which are as important as compensation.

Future Perspectives: The Opportunities

We are, therefore, in a situation of necessity, but also in front of an opportunity. An opportunity for creating a new economic scenario comparable to those related to main sectors. An economic scenario which can be postulated as the engine of the new society; taking advantage of the aging, the so-called baby-boomers. The early baby-boomers are already over 60 and will represent the most important social movement in advanced societies during next 20 years, gathering for example the 50% of the American purchase capacity.

But this opportunity presents challenges; challenges that we will have to face to take advantage of the situation and to achieve the objectives, in terms of market volume and in terms of quality of life. These challenges include:

New Technologies: technological development is moving forward and AT manufacturers need to be aware of all new opportunities this development is raising. Besides mechanics and electronics, also ambient intelligence, smart and advance materials, nanoelectronics, biomechatronics and even bionics can offer important options for suitable solutions for people with disabilities and elderly people.

Socio-Economic Issues: making Assistive technology products affordable to end users is definitely one of the big challenges for the incoming years.

Universal design and its engagement with Assistive Technology: Integrating Design for All philosophy in the development of regular products and even AT products will speed up the integration process, reducing the gap between context requirements and functional abilities of people with disability.

Evidence based Practice: business opportunities for Assistive technology will only be realized with a sound knowledge and understanding of the use of Assistive Technology solutions in real practice.

Ageing and disability: Europe, as all other developed regions in the World, is facing a new social challenge; population ageing. This issue will introduce new type of needs and demands in terms of care, support and prevention that AT will have to face.

The next 9th European Conference for the Advancement of Assistive Technology, which will be held 3-5 October in San Sebastián (Spain) will provide an opportunity to take a good look at these main challenges that the Assistive Technology community and society in general, will have to face in the next few years.

Gorka Eizmendi is the Chairman of the AAATE07 Conference and the Project Manager, Health Division – Fatronik and Jose Miguel Azkoitia is the

Co-Chairman AAATE07 Conference, Scientific Manager

Health Division – Fundación Fatronik. To respond to this column send an e-mail to geizmendi@fatronik.com.


Seeing with Sounds, My Segue into Vision
by Pranav Lal

I want to introduce you to seeing with sound technology. It is "cool technology," a great enabler and has several practical applications.

As of today, there are a few applications that actively utilize seeing with sound. One exception is The vOICe, (http://www.seeingwithsound.com/) created by Dr. Peter B.L Meijer, the audio graphing calculator form
View Plus Technologies and Math Trax from the National Aeronautics and Space Administration.

The vOICe (http://sharewareconnection.com/the-voice-learning-edition.htm) seeing-with-sound software translates images from a PC camera (webcam) into sounds that you hear via your stereo headphones, thus targeting vision substitution applications for the totally blind. Some blind people wear it daily with a wearable setup to "see" their environment as they go around, while other blind people (blind from birth) use it to experience for the very first time what vision is like.

My introduction to The vOICe came in early 2001. I had read e-mails on various mailing lists from Dr. Meijer regarding the software he had created. However, at that time, my impression was that I needed a webcam to use the software. That has actually never been the case. Around that time, I bought an Acer laptop since I needed it for B-school. The laptop came with a free webcam and this was the catalyst that spurred me on to trying The vOICe.

The first time that I plugged in the camera, I heard a meaningless jumble of sound. I decided to experiment. I had a cousin draw me two lines, one going from bottom to top and the other going from top to bottom. When I sonified those lines, I found that they looked the same. I learned my first important lesson. The vOICe, or for that matter an image, does not capture the motion of the pen. The two lines are effectively the same. In addition, this underscored the importance of learning the soundscape mapping.

The mapping refers to understanding what attributes of the soundscape match attributes of the object. Namely:
  • Whatever object is on your left you hear on your left, and similarly, whatever object is on your right you hear on your right.
  • The pitch represents height; therefore, the higher the pitch, the higher the object.
  • The volume represents brightness, such that the louder the sound, the brighter the object.
You may wonder how such a mapping translates into vision. The answer is all sensory input from any organ of the body is translated into electrical impulses. For example, once light hits the retina, it is translated into a series of electrical impulses and then relayed to the brain. Similarly, when you hear a particular bit of sound, that sound is converted into electrical impulses. The vOICe works on the principle of neural plasticity.

Neural plasticity refers to the ability of the human brain to reconfigure itself based on external stimuli. In people, who are visually impaired, the visual cortex gets utilized for other functions. However, when the brain receives the particular set of sounds that translate into suitable electrical impulses, it realizes that it is actually getting visual input. Never mind the fact that the input is from the ears. It knows that the most efficient way to process this visual input is to use the visual cortex since it has been designed for this purpose. Thus, the visual cortex gets re-recruited for visual functions.

You may ask if this happens, will you as a visually impaired person lose some of your abilities? In over five years of usage, I have not found this to be the case, nor has anyone else I know. We are still not sure what the precise mechanism of recruitment is though. There are a number of active projects that are working on neural plasticity.

Once I had mastered the mapping, I started to look around. I looked at doors, windows, tables, chairs, my computer and anything else that was in sight. At one point, I was tempted to memorize different sounds that an object would make. However, I realized the futility of this task. An object could be viewed from any angle that each time yields a different soundscape, and the best way to get input and learn how to see is to keep the mapping of the soundscape in mind. Trying to memorize objects and their sounds will be like memorizing how to do a particular set of problems in mathematics. The implication of this is that when one would be faced with a slightly different problem, one would not know how to do it since one has actually not learned the technique to solve that class of problems. The same applies to seeing with sound.

The vOICe gives you raw visual input that other systems do not. There is absolutely no attempt at description, and it is up to your brain to figure out what it is looking at. Another thing to be aware of is, not to equate vision to touch. They are completely different senses.

The primary advantage of the vOICe for me has been that it has allowed me to acquire remote sensing capabilities. So, no more groping along the wall. In addition, it has allowed me to perceive things that I could not easily perceive using touch such as curtains and screen doors. All this without any surgery and using off-the-shelf hardware.

The two main drawbacks of the vOICe are first, it has a frame rates of one frame per second, which is slow for mobility applications, and secondly, it does not allow the user to perceive light. However, this is not a significant issue since the mapping caters to providing information about the brightness of an object. We have barely begun to explore the possibilities of seeing with sound. As research on neural plasticity increases, more applications are expected to emerge. Seeing with sound can best be known experientially? Are you listening? To contact the writer write to: pranav.lal@gmail.com. The writer is an information security consultant for Mahindra and Mahindra Ltd.

The opinions expressed in this article are the writer's.




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